X. Deng, J. Zhang, H. Zhang and P. Jiang, "Deep-Reinforcement-Learning-Based Resource Allocation for Cloud Gaming via Edge Computing," in IEEE Internet of Things Journal, vol. 10, no. 6, pp. 5364-5377, 15 March15, 2023, doi: 10.1109/JIOT.2022.3222210. (中科院 1区)
发布时间:2024-03-13
点击次数:
发表刊物:IEEE Internet of Things Journal
摘要:Abstract:Compared with cloud computing, edge computing is capable of effectively solving the high latency problem in cloud gaming. However, there are still several challenges to address for optimizing system performance. On the one hand, the unpredictable bursts of game requests can cause server overload and network congestion. On the other hand, the mobility of players makes the system highly dynamic. Although existing research has studied game fairness and latency separately to improve the Quality of Experience (QoE), a tradeoff between fairness and latency has been largely ignored. Furthermore, how to balance network and computing load is identified as another constraint during optimization. Focusing on latency, fairness, and load balance simultaneously, we propose an adaptive resource allocation strategy through deep reinforcement learning (DRL) for a dynamic gaming system. The experimental results have demonstrated that the proposed algorithm outperforms the traditional optimization methods and classical reinforcement learning algorithms in solving complex multimodal reward problems.
备注:http://faculty.csu.edu.cn/dengxiaoheng/zh_CN/lwcg/10445/content/49295.htm
是否译文:否
附件:
14-Deep-Reinforcement-Learning-Based Resource Allocation for Cloud Gaming via Edge Computing.pdf
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