X. Deng, J. Zhang, H. Zhang and P. Jiang, "Deep-Reinforcement-Learning-Based Resource Allocation for Cloud Gaming via Edge Computing," in IEEE Internet of Things Journal, vol. 10, no. 6, pp. 5364-5377, 15 March15, 2023, doi: 10.1109/JIOT.2022.3222210. (中科院 1区)
Hits:
Release time:2024-03-13
Journal:IEEE Internet of Things Journal
Abstract:Abstract:Compared with cloud computing, edge computing is capable of effectively solving the high latency problem in cloud gaming. However, there are still several challenges to address for optimizing system performance. On the one hand, the unpredictable bursts of game requests can cause server overload and network congestion. On the other hand, the mobility of players makes the system highly dynamic. Although existing research has studied game fairness and latency separately to improve the Quality of Experience (QoE), a tradeoff between fairness and latency has been largely ignored. Furthermore, how to balance network and computing load is identified as another constraint during optimization. Focusing on latency, fairness, and load balance simultaneously, we propose an adaptive resource allocation strategy through deep reinforcement learning (DRL) for a dynamic gaming system. The experimental results have demonstrated that the proposed algorithm outperforms the traditional optimization methods and classical reinforcement learning algorithms in solving complex multimodal reward problems.
Note:http://faculty.csu.edu.cn/dengxiaoheng/zh_CN/lwcg/10445/content/49295.htm
Translation or Not:no
-
Attachments:
-
14-Deep-Reinforcement-Learning-Based Resource Allocation for Cloud Gaming via Edge Computing.pdf
Pre One:B. Li, X. Deng, X. Chen, Y. Deng and J. Yin, "MEC-Based Dynamic Controller Placement in SD-IoV: A Deep Reinforcement Learning Approach," in IEEE Transactions on Vehicular Technology, vol. 71, no. 9, pp. 10044-10058, Sept. 2022, doi: 10.1109/TVT.2022.3182048. (JCR 1区)
Next One:J. Liu, Y. Yang, D. Li, X. Deng, S. Huang and H. Liu, "An Incentive Mechanism Based on Behavioural Economics in Location-Based Crowdsensing Considering an Uneven Distribution of Participants," in IEEE Transactions on Mobile Computing, vol. 21, no. 1, pp. 44-62, 1 Jan. 2022, doi: 10.1109/TMC.2020.3002586. (CCF A类)
|
Postal Address:8d6e5f159904516b64e4092b5baa5f61e0469444b1d12af19a4b3b1583ca5d1e1d4f5aa7f7de7db96baa1b340627c69c8827f184349db54eabf8bda368ff7bfa30235a3fab0dfc9651004c10185cf328ad409c189543868f07b5b3f890615dd96f3bfde92e77ecc76d1ad428d32adb64d2e4d4d55ec7273707b01f54b5ad33a2
Email:1cf0901cf1c5deeee2603089a14ec3d52f2cb2ae56a8437b0dca49488e08adf1359460f3d8665198bf217dda36eee161cf321dc6b7ce3a57e9307a9579c4c46a3b453ad5c63112dfbc1607c0da31bec1bf63cf5b96f2e5266c9e8533fdd4937ea4cfc98ca79c6c8538cea46b510850fdf956191ab2035fbd5f4a480ca6017800
|